
This is because Mojang removed support for skins via Indev. If the player plays Indev today, their character will have a completely black skin.Indev contained a color palette image titled 'cube_nes.png', which matches the color pallete used for the Nintendo Entertainment System.This is because Infdev resources were removed from /resources. If played today, Indev has sound, but Infdev does not.
The further out, they went the faster they would be pushed back.
If the player walked out of the map, they would be pushed back into the level. If the player uses a crafting table, chest, or furnace, then the player will not be able to move, but the arm will still slowly sway back and forth.
The player can reopen the inventory and it will reset the arm.
If the player closes the inventory, then the arm will pause in the position it was in while it was flopping around. When the player does, the arm will flop around randomly as if the player were in 3rd-person. It is possible to move around while this happens.
In Indev and Infdev, while in the inventory, the player's arm, while in first-person view, would slowly sway back and forth. Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (before 1.2.0) had them. If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the main menu or the game might crash. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time. There were textures for a chair block that were removed in Infdev. Indev's texture files contained the texture for the cobweb block, though webs were not fully implemented until Beta. If the player presses the buttons 'Create' and 'Cancel' at the same time while generating new level, the player might cause a glitch which replaces the pause menu with the title screen.